nV Physics Demos
Our latest demos, you can interactively
navigate the 3D world, and affect objects with different forces, it's your
world. This version employs an enhanced near release version of the nV Physics SDK(v0.8). Download it now!
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What is a physics engine?
"A physics engine is a computer program (software component) that using variables such as mass, velocity, friction and wind resistance can simulate and predict effects under different conditions that would approximate what happens in either real life or a fantasy world." -- wikipedia.org
A physics engine can be used by other software (e.g. games, simulations, CAD/CAM, animation software, etc.) to enhance the way it imitates the real world, to create nice dreamworld effects or to produce highly realistic games and animations.
Pandemonium
This is the tool that was used for internal testing/demonstration of the nV Physics SDK, you can interactively
navigate the 3D world, place different objects, run the physics, it's your
world. This version employs nV SDK(v0.8). Download it now!
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Our Engine:
Our Physics Engine, (currently codenamed
ENVY) is still in the early phases of maturity, the existing prototype is
going under huge optimization efforts, the APIs are frequently updated and
re-engineered as the need shows, and more effective demos are continuously
built in new ways.
Why a physics engine?
The Physics Engine is the first step, in a
long plan to invade the gaming industry, starting by building modular
distributable building blocks. Physics engines are increasingly relevant to
more and more video games, in addition to their use in scientific simulations
and animation movie generation.
The physics engine gives you the ability
to reach unprecedented levels of realism in modeling physical rules of the real
world (or arbitrary imaginary worlds), letting you focus on the logic of your
application (be it a game or a simulation program).
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